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Hyenas devs imply cancellation was inevitable

Staff who worked on the recently scrappedHyenasare opening up about the project’s end and where they believe things went wrong during production. In a new video from YouTuber Volound, those team members described the failed multiplayer shooter as an avoidable mistake.

Last week, Volound released a video digging into Creative Assembly’s issues while making Hyenas, such as engine problems and a larger lack of direction. The comments provided for the new video further highlight the issues that left the staff feeling vulnerable at the hands of management, including incoming staff redundancies.

“I feel that because [Creative Assembly] had that corporate backing,” said one developer, “it was very much a case of ignore the bad feedback and push towards polishing this metaphorical turd into what the publisher has invested in producing.”

Creative Assembly’s plans for the game were so big that one source revealed it purchased two buildings specifically meant to house current and future stafffor its development. The project is believed to be Sega’s most expensive title to date, one Sega hopedwould deliver over $600 million in lifetime sales.

A second developer told VoloundthatHyenashad “much money thrown at this project.”To them, Sega figured it’d be better to cancel it mid-development rather than risk it bombing on or shortly after release. But by doing so, the developer noted Creative Assembly “is now fronting the bill”for Sega’s decision.

“I’m paralyzed with a mixture of upset and anger over what’s happening to my friends there,” said another developer. “I was…with these people for the best part of seven years, and now thanks to poor mismanagement from command level, they’re now the ones to be summarily executed.

Volund’s video also includes a look at the previously reported tone piece createdby filmmaker Neil Blomkamp, which can be seen below. The Gran Turismo director was said to have visited Creative Assembly in 2019 and used a video that helped theHyenasteam settle on the game’s general direction and core premise.

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