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Wednesday, November 29, 2023
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Don't Take the Magic Circle So Seriously – Have Some Fun With It, Instead
don everhart
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November 10, 2023
blogs
An Odyssey Of Unfinished Projects – How To Never Release A Game And Still Be Happy
blogs
Game Development Canvas – a new method of presenting and managing a game project
blogs
Hopping Onto A Moving Train: Joining A Project at the Midpoint As A Developer
blogs
Reimagining co-op — A case study of Journey’s multiplayer gameplay
blogs
Preparando el Sprawl: Desarrollando la base de código de Lil’ Guardsman
italo capasso
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November 7, 2023
0
blogs
Preparing the Sprawl: On Developing Lil’ Guardsman’s Code Foundation
italo capasso
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November 7, 2023
0
blogs
Getting Gamers in the Zone: Understanding Flow
george kachergis
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November 6, 2023
0
blogs
Making Immersive Games 101: Maintaining the Magic Circle
ali zandian 2
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November 6, 2023
0
blogs
Why Horror Is the Hardest Game Genre: Scaring the Design Out of You
josh bycer
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November 6, 2023
0
blogs
Analysing project management literature in the game industry
martijn dhondt
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November 3, 2023
0
blogs
UX Research in game development: an essential explainer
maria amirkhanyan
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November 3, 2023
0
blogs
Crafting the Perfect Game Art Brief
hannah george
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November 3, 2023
0
blogs
Transforming Lives and Industries: Ukraine's Youth in the Gaming World
dmytro palii
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November 2, 2023
0
blogs
Do chess pieces have a mood? — The moodboard and character design in Chessarama
thalia chiquetano
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October 26, 2023
0
blogs
Top 5 Lessons I Learned After Decades Designing Blockbuster RPGs
mark otero
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October 26, 2023
0
blogs
Baldur’s Gate has been reinventing the RPG genre since 1998
mark otero
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October 26, 2023
0
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